The Knight's Odyssey draws inspiration from Homer's Greek epic poem and narrates the journey of a character akin to Odysseus, endeavoring to return home following the Trojan War. Similar to Odysseus, the knight encounters various challenges that extend his quest by a decade. However, through unwavering perseverance and loyalty to his family, he ultimately triumphs over the obstacles and achieves a homecoming. The Knight's Odyssey mirrors the theme of overcoming numerous challenges on the journey back home.
The Game Rules Are Simple !
1.) The Knight BEGINS at a designated starting spot and must make its LAST move to a designated ending spot.
2.) Each of the Knight’s moves is conducted in the same manner as a regular knight’s move on a chess board. The Knight can move up or down 2 spaces and then right or left 1 space or move left or right 2 spaces and then up or down 1 space. The combination of the 3 spaces is conducted in a single Knight’s move.
3.) The Knight MUST land on each square EXACTLY one time. If a Knight lands on a square that it has previously visited then the Knight’s Odyssey game challenge will end. GAME OVER!
4.) The Knight must collect all of the shields and must capture ALL of the Medusas on the chess board. The Knight must utilize its shield to protect it from Medusa attacks.
5.) The Knight will have the opportunity to increase the power of its shield throughout the Knights Odyssey game challenge by collecting shields along its path. Each shield collected increases the Knight’s shield power by 1. Each Medusa attack that is blocked by the shield will reduce the Knight’s shield power by 1.
6.) If a Knight has NO shield power to protect it from a Medusa’s attack then a Medusa’s attack will end the game challenge. GAME OVER!
7.) There may be "Guiding Stars” on squares that will provide clues. The numbers on the “Guiding Star” indicates the exact step number that the Knight must be at when it lands on that square. For instance, if a square has a Guiding Star and the number on the star is 6 then that means the Knight has to land on that square on the sixth move of the journey. If the Knight is too late or to early the game will end.
8.) The Knight must use all shields before reaching the final square. No Shields are allowed when landing on the last square of the journey..
The Knight can move from one square to another square in a “1, 2, 1,” “L” shaped pattern ONLY. The number under the Knight icon, in the Status Bar, indicates the current step that the Knight is on. The Knight’s journey will always start with step “1” which is where the Knight begins and will increment for each move made. The goal is for Knight to reach the “Castle” representing the “final square” that the Knight must land on. However, before reaching the Castle, the Knight must land on every other square exactly one time.
The Medusa moves like a queen and can attack horizontally, vertically, or diagonally any number of spaces. The number underneath the Medusa icon, in the status bar, indicates the exact step that the Knight must take in order to capture the Medusa. If the Knight’s captures the Medusa too early or late then the Knight will not be able to successfully capture the Medusa.
For the Knight to withstand a direct attack from the Medusa, it must have shield power. The number beneath the Shield icon in the status bar represents the Knight’s totlal shield strength which is a combination of the Shields placed on the board and the extra shields given at the start of the game. Shield power can be maintained or increased by landing on a square containing a shield. Each attack from a Medusa reduces the Knight’s shield power by 1. If the shield power reaches “0” when attacked, the Knight’s journey will end. To successfully complete the Knight’s Odyssey, the Knight must enter the Castle with no remaining shield strength— it must be at “0.”
"Guiding Squares" provide a crucial hint, revealing the exact time and place the Knight must reach to overcome the challenge. Arriving too early or too late will prevent the Knight from successfully completing the Knight's Odyssey Challenge.
The following describes the various game attributes that affects the overall level of difficulty.
Indicates that each square is hot and that you only have a few seconds to sit on it. During the last 3 seconds a warning clock will appear counting down the time remaining to make your next move. You must keep moving and plan your next move quickly.
This indicates that the square is square is abandoned. This means that there is no other square to land on once the Knight lands on this square.
Indicates that the puzzle has a limited amout of time to be completed. A clock will be displayed counting down the remaining time. Once the time has elapsed the game will end.
Indicates if the current square that the knight is on will be removed once the Knight is sent to another square. Like a breadcrumb or footprint to help prevent landing on the same square twice. When this indicator is not displayed then the squares will not be removed and you then must remember the squares that that has landed on to prevent landing on the same square more than once.
The Undo button will help when you get into troubling situations. You can undo 1 or many moves to take you all the way back to the starting position.